AI Insights · Timothy · July 2021
Top 5 Shopping Games Performance on Unified Platform in Europe, Q2 2021
Discover the performance trends of the top 5 shopping games on a unified platform in Europe during Q2 2021, with insights on downloads, revenue, and active users.
In the second quarter of 2021, the top 5 shopping games on a unified platform in Europe showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Idle Supermarket Tycoon - Shop, developed by Digital Things, experienced a steady climb in weekly revenue, peaking at approximately $5.6K in late June. Weekly downloads fluctuated, reaching their highest point at 25K in the final week of June. The game maintained a strong active user base, closing the quarter with nearly 80K weekly active users.
Amber's Airline - High Hopes from Mr.Goodliving / RealNetworks Inc saw modest weekly revenue, with a peak of around $2.3K in mid-May. Downloads showed a significant spike in mid-June, jumping to 3.7K. Active users also increased towards the end of the quarter, reaching about 6.7K in late June.
Supermarket Mania Journey by G5 Entertainment AB had a gradual decline in weekly revenue, starting at $2.5K in mid-April and dropping to $1.2K by mid-June. Weekly downloads followed a similar downward trend, decreasing from 8.5K in early April to around 3.4K by the end of June. Active users also declined, from 13.6K in late April to approximately 7K by the end of the quarter.
Miga Town: My Store, published by XiHe Digital, enjoyed a steady performance in weekly revenue, ranging between $1.3K and $1.8K throughout the quarter. Downloads remained robust, peaking at over 58K in mid-April. The game consistently engaged a large number of active users, maintaining above 80K weekly active users, with a peak of 96K in mid-April.
Pepi Super Stores: Mall Games from Pepi Play had steady weekly revenue, averaging around $1K. Downloads showed minor fluctuations, peaking at 94K in late March. The game enjoyed a substantial active user base, reaching a high of 181K in late March and maintaining above 140K throughout the quarter.
Overall, these top shopping games demonstrated varied performance metrics, reflecting their unique audience engagement and monetization strategies. For more detailed insights and data, visit Sensor Tower.